//Gfx converted using Mollusk's PAGfx Converter

//This file contains all the .c, for easier inclusion in a project

#ifdef __cplusplus
extern "C" {
#endif

#include "all_gfx.h"


// Sprite files : 
#include "KeyLight.c"

// Background files : 
#include "eng1.c"
#include "eng2.c"
#include "rus1.c"
#include "rus2.c"
#include "ctrl.c"
#include "ctrlstr.c"

// Palette files : 
#include "SKeyb.pal.c"
#include "eng1.pal.c"
#include "eng2.pal.c"
#include "rus1.pal.c"
#include "rus2.pal.c"
#include "ctrl.pal.c"
#include "ctrlstr.pal.c"

// Background Pointers :
PAGfx_struct eng1 = {(void*)eng1_Map, 2048, (void*)eng1_Tiles, 20544, (void*)eng1_Pal, (int*)eng1_Info };
PAGfx_struct eng2 = {(void*)eng2_Map, 2048, (void*)eng2_Tiles, 20480, (void*)eng2_Pal, (int*)eng2_Info };
PAGfx_struct rus1 = {(void*)rus1_Map, 2048, (void*)rus1_Tiles, 20608, (void*)rus1_Pal, (int*)rus1_Info };
PAGfx_struct rus2 = {(void*)rus2_Map, 2048, (void*)rus2_Tiles, 20672, (void*)rus2_Pal, (int*)rus2_Info };
PAGfx_struct ctrl = {(void*)ctrl_Map, 2048, (void*)ctrl_Tiles, 16384, (void*)ctrl_Pal, (int*)ctrl_Info };
PAGfx_struct ctrlstr = {(void*)ctrlstr_Map, 2048, (void*)ctrlstr_Tiles, 17984, (void*)ctrlstr_Pal, (int*)ctrlstr_Info };


#ifdef __cplusplus
}
#endif

